BackSource: Warhammer: The Old World Online Rules Index

Empire of Grand Cathay Magic Items
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These magic items are unique to Empire of Grand Cathay armies. These can be purchased by models within an Empire of Grand Cathay army in exactly the same way as Common magic items, as described in the Warhammer: the Old World rulebook.

Magic Weapons

The Monkey King's Wisdom(Magic Weapon)75 points

A huge and ornate club, studded with jewels and wrapped with precious metals, the Monkey King's Wisdom is a huge and brutal weapon.

RangeStrengthArmour PiercingSpecial Rules
Combat10-4-

Jade Blade of the Great Fleet(Magic Weapon)70 points

The Jade Blade is an ancient weapon fashioned from the fang of a Lumbrian sea monster. Imbued with the monster's regenerative powers, it continually heals its wielder.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Notes: The wielder of the Jade Blade of the Great Fleet gains the Regeneration (5+) special rule.

The Sword of Reason(Magic Weapon)65 points

This great blade is sometimes wielded by Yuan Bo when his duties require him to enforce the Celestial Dragon's will upon the unruly.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Notes: The wielder of the Sword of Reason strikes a Killing Blow if they roll a natural 5 or 6 when making a roll To Wound, rather than the usual 6.

The Brazen Blade(Magic Weapon)50 points

Crafted in the forges of Nan-Gau, this unusual weapon carves deep wounds that no magic can heal.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Notes: Enemy models are not permitted a Ward or Regeneration save against an attack made with this weapon if the wielder rolls a natural 6 when making a roll To Wound.

The Wrath of Xen Yang(Magic Weapon)45 points

Supposedly once wielded by the Celestial Dragon himself, this long and elegant spear burns with Dragon-fire.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Notes: Enemy models cannot make Regeneration saves against a wound caused by this weapon.

The Sword of Nan-Gau(Magic Weapon)35 points

This shimmering blade strikes with a life of its own, seeking any weakness in the armour of those that serve the Ruinous Powers.

RangeStrengthArmour PiercingSpecial Rules
CombatS-3-

Spirit Longma Spear(Magic Weapon)25 points

Made from the horn of the Great Spirit Longma Tian Wu and able to pierce any armour, heroes of Cathay carry this spear into battle with pride.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-3-

Notes: Models whose troop type is cavalry, monster or chariot only. A Cathayan lance's Strength and Armour Piercing modifiers apply only during a turn in which the wielder charged.

Sun & Moon Blades(Magic Weapon)20 points

According to legend, the blade of the Sun brings enlightenment, whilst the blade of the Moon brings only death.

RangeStrengthArmour PiercingSpecial Rules
CombatS-1-

Notes: If the wielder of the Sun & Moon Blades is struck a Killing Blow, roll a D6. On a roll of 4+, the Killing Blow is parried and the Killing Blow is discarded with no further effect.

Magic Armour

The Armour of the Warbird(Magic Armour)45 points

The wearer of the Armour of the Warbird takes to the skies to strike at their enemies from above.

Jade Armour of Beichai(Magic Armour)40 points

Crafted in secret in the city of Beichai, this jade armour glows from within with unwholesome power.

The Mantle of Heaven(Magic Armour)20 points

Woven from silk harvested from the slopes of Kunlan, the wearer of these robes is filled with a measure of the Celestial Dragon's essence.

Models whose troop type is infantry or cavalry only. May be worn with other armour. The wearer of the Mantle of Heaven improves their armour value by 2 (to a maximum of 2+) against non-magical shooting attacks.

Shield of Nan-Gau(Magic Armour)20 points

Carved from a section of the Great Bastion, the Shield of Nan-Gau is a massive stone and iron shield.

The Shield of Nan-Gau is a shield. In addition, during a turn in which its bearer was charged, the Shield of Nan-Gau improves its bearer's armour value by 2 (to a maximum of 2+).

Talismans

Crystal of Kunlan(Talisman)35 points

The crystals that grow in the peaks of Kunlan unleash sorcerous energy when struck.

The Crystal of Kunlan gives its bearer a 5+ Ward save against any wounds suffered. In addition, if a natural 6 is rolled when making the Ward save, every enemy model in base contact with the bearer suffers a Strength 3 hit with an AP of -. These attacks have the Flaming Attacks special rule.

Sigil of Smoke & Powder(Talisman)35 points

Clouds of gunpowder smoke hang about the bearer of this blackened sigil, obscuring them from the enemy's sight.

Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.

Vermilion Quills*(Talisman)25 points

Great heroes of Grand Cathay are awarded tokens of favour in the form of a Vermilion warbird's tail feather, tokens which are said to bless the bearer with unrivalled fortune.

0-1 per model. Single Use. The bearer of a Vermilion Quill (but not their mount) can re-roll any failed rolls To Hit and/or To Wound made during the Combat phase.

*Extremely Common

Crown of Jade(Talisman)20 points

Hostile magic recoils from the wearer of this gleaming crown of office.

Magic Standards

Banner of the Dragon's Wrath(Magic Standard)45 points

Those that march to war beneath the Banner of the Dragon's Wrath descend upon the foe with the fury of Li Dao, the Fire Dragon.

The Jade Banner(Magic Standard)40 points

Carved from purest jade by Cathay's finest artificers, this ancient banner fills the heart of a Jade Warrior with pride.

When calculating its combat result, a unit carrying the Grand Banner of Superiority may claim an additional bonus of +2 combat result points.

Standard of Wei-Jin(Magic Standard)40 points

The banner of the Dragon Emperor inspires all Cathayan soldiers who gaze upon it, while spreading disorder and panic in their foes.

A unit carrying the Standard of Wei-jin causes Fear. In addition, all enemy units within 12" of the model carrying the Standard of Wei-jin suffer a -1 modifier to their Leadership characteristic when making a Fear, Panic or Terror test.

Icon of Heavenly Fury(Magic Standard)35 points

The heavens are the realm of the Celestial Dragon, and those that would encroach upon his domain must face his wrath.

Single use. A unit carrying the Icon of Heavenly Fury may activate it during the Command sub-phase of their turn. Until your next Start of Turn sub-phase, enemy units cannot use the Fly (X) special rule.

Dragon's Eye Banner(Magic Standard)30 points

Under the scrutiny of the Celestial Dragon, enemy Wizards falter.

When an enemy Wizard chooses a unit carrying the Dragon's Eye Banner as the target of a spell, roll a D6. On a 3+, the Wizard's controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.

Banner of the Bastion(Magic Standard)25 points

Those that would fight beneath this venerable banner must be as solid and unwavering as the Great Bastion itself.

A unit carrying the Banner of the Bastion gains the Shieldwall special rules.

The Shroud of Shiyama(Magic Standard)25 points

The spectral presence of Shiyama, the Spirit Dragon, lingers about those that fight beneath this silken standard crafted in her memory.

A unit carrying the Shroud of Shiyama gains the Fear special rule. If they already have the Fear special rule, they instead gain the Terror special rule.

The Banner of Xen Wun(Magic Standard)15 points

Enemies often falter before this ashen banner, touched by the spirits of Xen Wun.

Enemy units that wish to declare a Stand & Shoot or Fire & Flee charge reaction against a unit carrying the Banner of Xen Wun must first make a Leadership test. If this test is passed, they may declare a Stand & Shoot or Fire & Flee charge reaction. If this test is failed, they must Hold instead.

Enchanted Items

Maw Shard(Enchanted Item)40 points

Some have travelled to the broken lands around the Great Maw and brought back strange objects - among them the Maw Shard, an extra-worldly artefact.

If an enemy Wizard rolls any natural double when making a Casting roll whilst within 18" of the bearer of the Maw Shard, the spell is miscast, regardless of the casting result.

Alchemist's Mask(Enchanted Item)35 points

Created in the House of Secrets of Shang Yang, this sorcerous mask gifts the wearer with the alchemical secrets of the Iron Dragon.

Ring of Jet*(Enchanted Item)30 points

Carved from purest jet quarried from the banks of the Dragon River, the Ring of Jet is infused with the power of Shiyama, allowing its wielder to summon ancestral spirits.

Golden Lion(Enchanted Item)25 points

Jade Lions are revered in Cathay for their bravery, and golden amulets carved into their likeness inspire great courage.

The bearer of the Golden Lion and their unit may re-roll any failed Fear, Panic, Rally or Terror test.

Spirit Lantern*(Enchanted Item)25 points

The ghostly light of a Spirit Lantern reveals the denizens of the underworld and lays bare their weaknesses.

A model carrying a Spirit Lantern causes Terror. In addition, a model carrying a Spirit Lantern may re-roll any rolls To Wound of a natural 1 against enemy models that are 'Daemonic' or 'Undead'.

*Extremely Common

The Fires of Nan-Gau*(Enchanted Item)20 points

Cunningly crafted by the artificers of Nan-Gau, these earthenware jars contain the fury of the city's forges, ready to be unleashed upon Cathays enemies.

0-1 per model. Single Use. The Fires of Nan-Gau is a breath weapon with the following profile:

RangeStrengthArmour PiercingSpecial Rules
N/A4-2-

*Extremely Common

Arcane Items

Cloak of Po Mei(Arcane Item)50 points

This enchanted cloak grants its wearer exceptional magical strength and mastery over one of the Elemental Winds.

In addition to their randomly generated spells, the wearer of the Cloak of Po Mei knows all three spells from the Lore of Yin or the Lore of Yang (chosen by their controlling player). However, they can only cast a number of spells equal to their Level of Wizardry per turn.

Clockwork Compass(Arcane Item)50 points

This finely wrought clockwork mechanism emulates the properties of the Wu Xing compass in Wei-jin. When correctly used, it can temporarily still the Winds of Magic.

Single use. The bearer may use this item instead of making a Wizardly dispel attempt. If they do so, the spell is automatically dispelled with no Dispel roll required. In addition, all Remains in Play spells currently in play are dispelled, including spells cast by friendly Wizards.

Guardian Feng Shi Bo*(Arcane Item)35 points

Feng Shi Bo are elemental familiars summoned by Cathayan Wizards. Most often, these earthbound spirits guard their masters, protecting them from harm.

Any enemy model that directs its attacks against the owner of a Guardian Feng Shi Bo during the Combat phase suffers a -1 modifier to its rolls To Hit.

*Extremely Common

Seal of Xing Po*(Arcane Item)25 points

The bearer of a Seal of Xing Po has studied the elemental winds for decades, mastering the Winds of Yin or Yang.

0-1 per model. If you wish, the bearer of a Seal of Xing Po may discard two of their randomly generated spells (rather than the usual one) and instead select two signature spells from either the Lore of Yang or the Lore of Yin (determined by which of those two special rules they have).

*Extremely Common

Learned Feng Shi Bo*(Arcane Item)15 points

Some Wizards create Feng Shi Bo to aid them with their scholarly studies, tasking the spirits with remembering obscure lore.

The owner of a Learned Feng Shi Bo knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.

Note that this does not increase the Wizard's Level.

*Extremely Common

Scrolls of Wei-jin(Arcane Item)10 points

Those fortunate enough to study the Elemental Winds in the heart of the Celestial City learn many arcane secrets. Such scholars carry with them many scrolls, heavy with knowledge.

The bearer of the Scrolls of Wei-jin knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry. However, they can only cast a number of spells equal to their Level of Wizardry per turn.