Source: Warhammer: The Old World Online Rules Index

Lizardmen - Reference
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NameMWSBSSTWIALdUnit CategoryTroop TypeBase SizeUnit SizeArmour ValueEquipmentSpecial Rules
Ancient Stegadon
Ancient Stegadon
6
4
-
6
6
5
1
3
-
60 x 100 mm
1
4+

Close Order, Cold Blooded, Howdah, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (javelins only), Stomp Attacks (D3+2), Stubborn, Terror
—  Skink Crew (x5)
-
2
3
3
-
-
4
1
6
Bastiladon
Bastiladon
4
3
-
4
5
4
1
3
-
60 x 100 mm
1
3+

Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3), Impervious Defence, Large Target, Poisoned Attacks (javelins only), Stomp Attacks (D3+1), Stubborn, Terror
—  Skink Crew (x3)
-
2
3
3
-
-
4
1
6
Carnosaur
Carnosaur
7
3
0
7
(+1)
(+4)
2
4
-
50 x 100 mm
1

Slashing talons and scaly skin (counts as heavy armour)

Blood Frenzy, Close Order, Cold Blooded, Large Target, Stomp Attacks (2), Swiftstride, Terror
Chameleon Skinks
Chameleon Skink
6
2
4
3
2
1
4
1
6
25 x 25 mm
5+

Hand weapons, blowpipes and calloused hides (counts as light armour)

Cold Blooded, Evasive, Move Through Cover, Scouts, Skirmishers
—  Patrol Leader
6
2
5
3
2
1
4
1
6
Cold One (Lizardmen)
Cold One
7
3
-
4
-
-
2
2
-
30 x 60 mm
1

Claws and teeth (counts as a hand weapon)

Armour Bane (1, Cold One only), Armoured Hide (1), Fear, Stupidity, Swiftstride
Cold One Riders
Cold One Rider
-
4
0
4
4
1
2
2
8
30 x 60 mm
5+

Armour Bane (1, Cold One only), Armoured Hide (1), Close Order, Cold Blooded, Fear, Obsidian Blades, Stupidity, Swiftstride
—  Pack Leader
-
4
0
4
4
1
2
3
8
—  Cold One
7
3
-
4
-
-
2
2
-
Jungle Swarms
Jungle Swarm
5
3
0
2
2
5
1
5
5
40 x 40 mm
3+

Hand weapons

Cold Blooded, Immune to Psychology, Loner, Move Through Cover, Poisoned Attacks, Skirmishers, Unbreakable, Vanguard
Kroxigor
Kroxigor
6
3
0
5
4
3
3
3
7
40 x 40 mm
3+

Great weapons and scaly skin (counts as heavy armour)

Aquatic, Close Order, Cold Blooded, Fear, Skirmish Screen
—  Ancient
6
3
0
5
4
3
3
4
7
Razordon Pack
Skink Handler
6
2
3
3
2
1
4
1
5
25 x 25 mm (Skink Handlers), 50 x 75 mm (Razordons)
3+/1+

Aquatic, Beast Handlers, Cold Blooded, Fear, Skirmishers
—  Razordon
6
3
4
5
4
3
4
2
4
Ripperdactyl
Ripperdactyl
2
3
-
4
(+1)
(+1)
2
2
-
40 x 40 mm
1

Claws and teeth (counts as a hand weapon)

Armoured Hide (1), Cleaving Blow (Ripperdactyl only), Fear, Fly (9), Furious Charge (Ripperdactyl only), Impetuous, Swiftstride, Toad Rage
Ripperdactyl Riders
Ripperdactyl Rider
-
2
3
3
3
2
4
1
5
40 x 40 mm
3+

Armoured Hide (1), Cleaving Blow (Ripperdactyl only), Cold Blooded, Fear, Fly (9), Furious Charge (Ripperdactyl only), Impetuous, Skirmishers, Swiftstride, Toad Rage
—  Ripperdactyl Champion
-
2
3
3
3
2
4
2
5
—  Ripperdactyl
2
3
-
4
-
-
3
2
-
Salamander Pack
Skink Handler
6
2
3
3
2
1
4
1
5
25 x 25 mm (Skink Handlers), 50 x 75 mm (Salamanders)
3+/1+

Aquatic, Beast Handlers, Cold Blooded, Fear, Skirmishers
—  Salamander
6
3
3
5
4
3
4
2
4
Saurus Oldblood
Saurus Oldblood
4
6
0
5
5
3
3
5
8
30 x 30 mm
1

Hand weapon and scaly skin (counts as heavy armour)

Cold Blooded, Furious Charge, Obsidian Blades, Rallying Cry
Saurus Scar-Veteran
Saurus Scar-Veteran
4
5
0
5
5
2
3
4
8
30 x 30 mm
1

Hand weapon and scaly skin (counts as heavy armour)

Cold Blooded, Furious Charge, Obsidian Blades, Rallying Cry
Saurus Warriors
Saurus Warrior
4
3
0
4
4
1
1
2
8
30 x 30 mm
10+

Hand weapons, scaly skin (counts as heavy armour) and shields

Close Order, Cold Blooded, Obsidian Blades
—  Spawn Leader
4
3
0
4
4
1
1
3
8
Skink Chief
Skink Chief
6
4
5
4
3
2
6
3
6
25 x 25 mm
1

Hand weapon and calloused hide (counts as light armour)

Aquatic, Cold Blooded, Poisoned Attacks
Skink Priest
Skink Priest
6
2
3
3
2
2
4
1
6
25 x 25 mm
1

Hand weapon and calloused hide (counts as light armour)

Aquatic, Arcane Vassal, Cold Blooded, Lore of Lustria

Magic Lores: Battle Magic, Elementalism, Illusion

Skink Skirmishers
Skink
6
2
3
3
2
1
4
1
5
25 x 25 mm
10+

Hand weapons and calloused hides (counts as light armour)

Cold Blooded, Move Through Cover, Poisoned Attacks (javelins only), Skirmishers
—  Patrol Leader
6
2
4
3
2
1
4
1
5
Slann Mage-Priest
Slann Mage-Priest
2
2
3
3
4
5
2
1
9
50 x 50 mm
1

Hand weapon

Arcane Shield, Close Order, Cold Blooded, Fly (8), Large Target, Lore of Lustria

Magic Lores: Battle Magic, Elementalism, High Magic, Illusion, Necromancy

Stegadon
Stegadon
6
3
-
5
6
5
2
4
-
60 x 100 mm
1
4+

Close Order, Cold Blooded, Howdah, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (javelins only), Stomp Attacks (D3+2), Stubborn, Terror
—  Skink Crew (x5)
-
2
3
3
-
-
4
1
6
Temple Guard
Temple Guard
4
4
0
4
4
1
1
2
8
30 x 30 mm
10+

Hand weapons, halberds, scaly skin (counts as heavy armour) and shields

Close Order, Cold Blooded, Guardians, Obsidian Blades, Shieldwall, Stubborn
—  Revered Guardian
4
4
0
4
4
1
1
3
8
Terradon
Terradon
2
3
-
4
(+1)
(+1)
2
1
-
40 x 40 mm
1

Claws and teeth (counts as a hand weapon)

Armoured Hide (1), Drop Rocks, Fear, Fly (10), Swiftstride
Terradon Riders
Terradon Rider
-
2
3
3
3
2
4
1
5
40 x 40 mm
3+

Armoured Hide (1), Cold Blooded, Drop Rocks, Fear, Fly (10), Poisoned Attacks (javelins only), Skirmishers, Swiftstride
—  Sky Leader
-
2
4
3
3
2
4
1
5
—  Terradon
2
3
-
4
-
-
2
1
-
Troglodon
Troglodon
7
3
-
5
5
5
2
3
-
50 x 100 mm
1

Aquatic, Arcane Vassal, Close Order, Cold Blooded, Immune to Psychology, Large Target, Lore of Lustria, Primeval Roar, Stomp Attacks (2), Stubborn, Terror

Magic Lores: Battle Magic, Illusion

—  Skink Oracle
-
2
3
3
-
-
4
1
8