As two Generals array their warriors for battle, their allies race towards the field. With the battlelines well and truly muddled, friends must fight through the enemy in order to regroup and establish a semblance of order.
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Doubles Scenario 1: Double EnvelopmentURL Copied!
Set-up
If the tables have been set up by the organiser, move straight to deployment. If the players are setting up the terrain, place and scatter terrain.
Deployment
Once the battlefield has been set up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit, belonging to their team's Primary force. Players deploy their Primary forces using the alternating units method. Both team's Secondary forces are held in reserve (as follows).

Game Length
The recommended game end conditions for this scenario are Fixed Turn Limit, or Break Point.
Scenario Special Rules
Reserves: Reserves are not deployed at the start of the battle. Instead, they can enter play during the Compulsory Moves sub-phase of any turn - including the first - of their controlling player's choosing. When they arrive, reserves will enter the battlefield from the short battlefield edge indicated on the deployment map below. However, should their controlling player wish, war machines belonging to the Secondary force may instead be deployed with the Primary force.
Secondary Objectives
This scenario may include the Baggage Trains, the Special Features, the Domination, and/or the Strategic Locations (3 or 4) Secondary objectives.